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- on mouseDown
- global myLine, myLine2, csn, gVolume
- if the timer < 60 then
- exit
- end if
- if the mouseLine <= 0 then
- abort()
- else
- if (the castNum of sprite 10 >= 101) and (the castNum of sprite 10 <= 104) then
- set the controller of cast (myLine + 100) to 0
- end if
- if (the castNum of sprite 10 >= 114) and (the castNum of sprite 10 <= 117) then
- set the controller of cast (myLine + 100) to 0
- end if
- set myLine to the mouseLine
- if myLine <= 0 then
- set myLine to myLine2
- abort()
- end if
- end if
- colorMe()
- set the visible of sprite 10 to 0
- updateStage()
- txtHandler()
- checkMooV()
- set the visible of sprite 10 to 1
- updateStage()
- startTimer()
- set the volume of sprite 10 to gVolume
- end
-